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07.Effects
Effects
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Effect parameters decide the final appearance of the primitive. They makes layout, color modifications, masks and lighting.
Layout
Antialias
On/Off the anti-alias processing of the layer.
Anim Step
The 'Step' parameter specify the number of the animation frames. The value '0' (default) will provide smooth animation depends on the number of the output bitmap frames. Other value will limit the intermediate state of animation to specified steps.Step=0:
Step=4:
Unfold
The Unfold option will deploy all animation frames to all output frames. By the combination with 'Anim Step' parameter, the number of repeat will be decided independent from the number of the output frames. This will be useful for making iterative objects for example tick marks.
In above example, the red circle is a normal offset-x animation, and the black rectangles and numbers are unfolded offset-x animation.
Other unfold examples:
with the dynamic text
with complex animation
Zoom
Set the size of primitive. The primitive will fit to full-size of output frame if specified '100%'.
In default, the 'Y' parameter is disabled and only 'X' parameter is used to 'X' and 'Y'. But by checking 'XY Separate' will enable the 'Y' parameter and allow 'X'-'Y' independent control.
Offset
Offset the position of the primitive from center. In default, the primitive is placed to center of the frame. The unit is '%' assuming the frame size as 100%.
RotateAt
KeepDir
Keep the primitive direction after rotation.
CenterX / CenterY
Set the center of the rotation by 'Angle' parameter. The center of 'Rotation' and 'Radius' type mask also set by this parameter.
Angle
Rotate the primitive. The value is specified by degree.
Colors
Alpha
Global alpha value for the layer. 0 for invisible, 100 for full opaque.
Brightnesss
Specify the brightness of the primitive
Contrast
Specify the Contrast of the primitive
Saturation
Specify the Saturation of the primitive
Hue
Specify the Hue of the primitive
Mask
'Mask' section can specify a visible part of the primitive. only the inside of 'Start' and 'Stop' will be displayed. There are two individual mask 'Mask1' and 'Mask2'.
Type
Each mask type can be selected from following types.
RotationMask
RadiusMask
HorizontalMask
VerticalMask
Start / Stop
Inside 'Start' / 'Stop' will be visible. Both of 'Start' < x < 'Stop' and 'Start' > x > 'Stop' are available.
Note the parameters 'Start' and 'Stop' range are different depends on mask types.
Type | Min | Max |
Rotation | -360 | +360 |
Radius | 0 | +100 |
Horizontal | -100 | +100 |
Vertical | -100 | +100 |
gradation
Mask also has a gradation parameter. Mask gradation can add a gradation of transparency from Start to Stop.
FrameMask
FrameMask set the visibility of the frame. There are two mode 'Range' and 'Maskbits'.
'Range' mode will force to invisible outside of the Start-Stop frames. The value is specified by '%'. The 0 is the first frame and 100 is the last frame. If the output bitmap has 10 frames. Start50/Stop60 will set only the 6th frame visible.
'Maskbits' mode can specify the visibility frame-by-frame with '0' or '1'. This mode will be handy for switches that has few frames, especially NI Kontakt's 6 frame image (off/on/pressOff/pressOn/hoverOff/hoverOn).
For example, '001100' specify visible only 3 and 4 frame.
Lighting
though a primitive itself also has parameters related lighting, this group parameters are independent from that. Differ from the primitive parameters, this effect can add shadow/hilight after rotation.Primitive Specular
Lighting
Specular
Add gradation to the surface.
Drop Shadow
Add the shadow FROM the primitive. Note that DropShadow need the space for offset and diffuse.
Inside Shadow
Add the shadow TO the primitive.
Edge Highlight
Add the highlight to the primitive edge. This is similar to the Primitive's 'Emboss', but can fix the direction even if the primitive is rotated.
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